Tf2 afterburn damage. Shotgun Level 1 Shotgun. Tf2 afterburn damage

 
 Shotgun Level 1 ShotgunTf2 afterburn damage <dfn> #34</dfn>

This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. The following table describes the possible attributes of weapons and items as contained in the items_game. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. Probably not the Degreaser though for the afterburn damage penalty. Shotgun Level 1 Shotgun. The Harvester is a melee weapon for the Pyro. Jarate essay. 5 seconds of afterburn (down from 10 seconds). Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. that is, it depends on how many ticks of afterburn have passed. its only immune to afterburn. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. the first 3 ticks of afterburn will reduce the final axe damage by 4, but the 4th will reduce it by 5. It's a shame this weapon has become a running gag in TF2 updates. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Added: This weapon holsters 25% faster. People would write off afterburn like nothing. Medics might not be on the field, health kits might be hogged, etc. It if takes more time for them to die, it won't be count. But lets look at the other component of flamethrower damage, afterburn. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. You won't lose much by equipping it since afterburn isn't your main source of damage. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. I think it deserves that respect. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. ago. This weapon has been recently nerfed! Make sure to check the new stats here! Leave all thoughts, facts, and opinions about…However, damage caused by afterburn damage is reduced by 66%. res. Even without afterburn, it still does more even if you time the detonator perfectly. If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. This is a bug, not a new idea. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. We'll just stick with. Another example is the Iron Bomber. 165. Armor Piercing Rounds: Upgrade for all Miniguns. 5 seconds of afterburn (down from 10 seconds). 1. That's why buffing the damage from 3/tick to 4/tick was needed. 25x) 75% bullet resistance: took 7 damage (0. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. +%s1% cloak on kill. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. Allowing a combination with the Neon Annihilator. Enemies that escape slowly suffer from. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. We'll just stick with. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. TF2 Weapon Generator. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. Degreaser > Stock, especially in competitive. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. After nine years in development, hopefully it was worth the wait. So, I've been doing some thinking about the pyro lately. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. Now, it makes sense to have afterburn in the game. Nothing else in TF2 has more counters than poor old afterburn. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. Can someone post a few emails of valve/TF2 employees, to whom I can report this bug? I would like to get it fixed. The Flare Gun can cover long range, but the pyro is still a close range class. -66% Overheal build rate. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Perhaps afterburn could persist without nerfs, but have the other changes. They could be way worse or way better. 11 ref, I own 10. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. This would make lighting people on fire worthwhile. Set to 10 by default: Server operator only tf2c_airblast <0/1> Disables or enables airblast. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. N. Or you can use Chris' TF2 configs here [fakkelbrigade. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. As to why, it wears a flame retardant suit. The only downsides to the degreaser are: less afterburn damage. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. (+) Take -67% damage from afterburn while holding. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. __y_y_y_yy_y____y_y. Marketplace: mplc. Low risk. direct flames do the normal amount if damage. This was very clearly stated during the patch notes. tf has unique grade weapons for $0. All of the Pyro's primary weapons have damage ramp-up. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. I personally think that the currently underwhelming afterburn deserves a well-needed buff. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Flareguns already don't deal the highest level afterburn. use more gun. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. Even if it's easier to play against Pyro at higher elos it seem a. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. AshSystem • 8 mo. Also the Degreaser is Pyro’s best flamethrower. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. #3. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. 1. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. 25x) Both: took 2 damage (resisted twice, [0. T. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. Rockets travel at 1100 HU/S while flares travel. This weapon will reload automatically when not active. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 5 seconds, just barely enough to combo on those two with. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Selling Strange Part: Damage Dealt for 6 keys, 23. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Exhibit C: The Blast Radius; The Scorch Shot has a blast. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. 08 damage. A D. Pyro Mask Level 10 Hat. Team Fortress 2. It makes dealing with pyros extremely annoying, especially as soldier or spy. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. However, the mechanic itself is broken and makes. Now, it makes sense to have afterburn in the game. (-) -25% damage penalty. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. -33% ÜberCharge rate on Overhealed patients. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. But lets look at the other component of flamethrower damage, afterburn. No. Fire particles will penetrate players and buildings. It should only deal 2 damage per tick. Click to listen. Dealer's Visor Level 50 Hat. The difference in switch speed has never felt tangible enough to. and since it's super cheap, well they go for it easily. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. 8=0. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 5 seconds adding up to 60 or all together 106. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. Melee damage is dealt by melee weapons. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. aiming no flinch. It makes dealing with pyros extremely annoying, especially as soldier or spy. However, if a direct hit is scored, the pellet will hit the ground (usually. Seriously- Theres so much to get rid of fire it's pitiful if you die. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. The major changes include: Fixed a client crash related to the Dragon's Fury. The only downsides to the degreaser are: less afterburn damage. 20:2711. O. Pyro Mask Level 10 Hat. Only afterburn of flamethrower-based weapons applies the healing debuff. 75 base damage, Medium range with damage far damage drop off, if hits at close range the chemicals splash back on the player an damage them a bit. Afterburn was mostly used to expose spies. Medic isn't a god. He is good for defending an objective or destroying enemy engineer buildings. Bonk! Atomic Punch Level 5 Lunch Box. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Flares fired from this gun bounce off enemies as well as allies before exploding. O. 25s if Pyro or afterburn immune). Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. Harvester promotional blurb. The Vaccinator. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. If a player is jarated, it does 3 damage/half second. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. This page was last edited on 11 July 2021, at 19:34. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. So Heres my idea on how we can fix/adjust pyros afterburn. Fire damage is caused by both flaming weaponry and the afterburn they induce. The Equalizer (equipped) Level 10 Pickaxe Damage increases as the user becomes injured Blocks. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. The Chargin' Targe is an unlockable secondary weapon for the Demoman. eu]. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. They should've reduced the duration and damage for the flares like they did with the flamethrower in jungle inferno, that's all. However, the mechanic itself is broken and makes. _TheNumber7_ • 8 mo. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. . After all, not every merc’s attire is lined with asbestos. . r/tf2 A chip A chipThe Degreaser (equipped) Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Requires you to regenerate or collect 6000 health, which takes a very long time. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. ago. The afterburn damage seems to be capped. I'm aware the damage it does is. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. After nine years in…The Team Fortress Classic Pyro sucks. also. While healing, provides you and your target with a constant 10% resistance to the selected damage type. Immune to the effects of afterburn. If there was a sniper you will be dead in a second. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. res and the second one is tf esourceClientScheme. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. The Sniper can use Jarate to extinguish himself or his teammates. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. CryptoNew Flamethrower DPS. This is either through direct damage (W + M1) or the afterburn. its only immune to afterburn. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. This results in an 1. A D. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. We'll. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. People would write off afterburn like nothing. O. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Might as well use your Flamethrower at that point. 08 damage spread. Anti-Pyro strategy. Many shooters allow you to score headshots from very far away with virtually any weapon. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Added The Hot Hand. In fact, it's what makes Pyro special. Good medic will stay in safe place and always control his damage recieved/risks. Knife Level 1 Knife. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. +200% afterburn damage bonusAny after damage effect should be hard to apply. Increases damage dealt to Tanks. Flames lose 50% of their Damage, DF loses 25%. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. (I am trying to sound smart, but I don't think I did my math right. Blue, with additional coding by Isatis and InvisGhost. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. However, the mechanic itself is broken and makes interactions with a pyro. 53 seconds. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. O. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. Now, at first I didn't like the idea of the air blast; it didn't seem like a way to buff the…TF2 uses diffrent kinds of damage types to calculate the final damage your character recieves. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. Flare Gun + reskins. Same with crits, too, albeit at half the price. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. This is either through direct damage (W + M1) or the afterburn. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. You can quite easily end up doing 30 less damage for every single encounter. This is the other taunt that is unable to kill an overhealed Heavy. Primary Weapons. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight (when used with the Wrangler ). Scorch shot should lose afterburn application on splash, detonator should probably cut afterburn duration to 5. It is a large, shoulder-fired, retrofuturistic raygun. A. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. The Pyro is deadly when flanking and ambushing. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. Although they all. A portion of the shield is missing and splintered. O. You're effectively having to decide between losing sixty health or devote time and. 3. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. — The Pyro. -66% Overheal build rate. Backburner: +50 Max health removed, airblast cost increased to 150%. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. Manmelter Added: +33% damage bonus Changed: Health gained from extinguishing teammates increased from. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. T. Noise Maker - Winter Holiday Level 5 Party Favor Unlimited use. This always deals a minimum of 500 damage and causes a crowd cheering sound effect to play. 11 votes, 30 comments. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Also reflecting flares will apply the afterburn damage penalty. • 3 yr. 2. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Good medic will stay in safe place and always control his damage recieved/risks. Question on calculating Scorch Shot damage. Business, Economics, and Finance. With bonus afterburn damage and bonus damage with ranged weapons. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. A Spy disguised as a Pyro still receives afterburn. With afterburn immunity and over 40% fire protection. so they aren't aware it's afterburn-specific. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. CONS: Marked For Death when deployed. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. If you are desperate, marketplace. Same with crits, too, albeit at half the price. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. It travels at a speed of 2000 Hammer Units. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. Pyro is a class very focused on comboes as-is. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. His flames can cause panic and confusion if caught by surprise with it. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Air blast cost is only 5 more and is almost entirely irrelevant. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. Damage bonus reduced to 10%. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. Knife Level 1 Knife. I agree with you on the degreaser’s afterburn penalty being a big deal. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). The difference is there, but is is rarely ever noticeable. But still, you're trading a damage for an. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Many shooters allow you to score headshots from very far away with virtually any weapon. 90 damage is nothing to sneeze at (it's literally a critical hit with the regular flare gun).